BATTLE 2P
PLAYER PROFILE
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No recovery email on this account — if you forget your password it cannot be reset.
LEADERBOARDS
Audio Settings
Controller Tuning
Game Settings
Controls Rebinding
Game Modes Guide
• BATTLE 2P: 1v1 vs AI. 2-min timer. First to 5 KOs wins, or most KOs on timeout.
• BATTLE 2P+: 1v1 vs AI. No timer. First to 2 KOs wins. Slightly faster gravity.
• BATTLE 6P: 6-player FFA vs 5 AIs. 2-min timer. Attacks target enemies dynamically. Placements awarded at match end.
• LOCAL ARENA: FFA survival. 2–6 players. Elimination — last standing wins.
• SPRINT: Solo race. Clear 40 lines as fast as possible.
• SPRINT 4P RACE: 4-player race to 40 lines. Finishers freeze with placement medals while others continue.
• MARATHON: Endless mode. Level up every 10 lines. Game ends at Level 15.
Combat Attack Table
Garbage Types Explained
• BOMB GARBAGE: Default in Battle 2P, 2P+, 6P and Local Arena. Attack lines contain red glowing bomb blocks. Detonate a bomb by locking any block adjacent to it. Bombs chain-react — connected bombs all explode together, wiping out entire rows!
• HOLE GARBAGE: Used in Sprint 4P Race. Lines arrive with a single empty column hole. Clear using standard line-clearing rules. Incoming lines can be cancelled by sending your own attacks.
• SOLID GARBAGE: Alternative option available in Battle modes. Lines arrive as completely filled rows — no gap and no bomb. Solid rows cannot be cleared by normal line clears; they stack permanently. Use with caution.
WELCOME!
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Setting a new password signs you out everywhere else.
Simulate Actions
Other Commands
GAME PAUSED
Press ESC or P to resume
PLAY ONLINE
Create a room and share the code, or join a friend's.
ROOM CREATED
Share this code with your friend:
Waiting for opponent...
JOIN ROOM
Enter the 4-letter room code:
VICTORY
You finished in 1st Place!
BATTLE 2P
| RANK | PLAYER | KOs | SENT | CLEARED |
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